Presumably, this intricate system had to be created since the difficulty was introduced retroactively, and the developers had to make sure it didn't make any level completely impossible. Every enemy gets different kinds of changes, with some becoming much more powerful, some getting a small buff, and a few remaining unchanged. Instead of enemies merely gaining HP, they can get a variety of buffs: more health, more damage, better armor, more speed, faster abilities cooldown, or taking more lives. In March 2019, an Impossible Mode was added to the Steam version of Kingdom Rush: Origins, which introduces new and unique mechanics. Impossible mode sets enemy HP to a higher level again. Contrary to the meaning of the word "Impossible" itself, it is still possible to complete a level in this mode, but rather a real challenge for most players to handle. Kingdom Rush: Vengeance sees the addition of a fourth Difficulty level Impossible. Supreme Defender can only be obtained on Veteran. The Achievements Great Defender, Heroic Defender and Iron Defender can only be obtained on Normal or Veteran. Because of this, in Kingdom Rush: Frontiers and Kingdom Rush: Origins, it is recommended to train heroes on Casual instead of Normal or Veteran. In addition, difficulty also affects the speed at which heroes gain experience: the XP gain is slower on higher difficulties.
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